Why Bethesda Cut Gore and Dismemberment From Starfield
Bethesda initially envisioned a more visceral experience for Starfield, intending to incorporate gore and dismemberment mechanics. However, technical limitations forced the studio to abandon these features.
Former character artist Dennis Mejillones, who contributed to Skyrim, Fallout 4, and Starfield, explained to Kiwi Talkz that the complexity of integrating these mechanics with the game's space suits proved insurmountable. The interaction required intricate considerations, from realistically depicting helmet removal and exposed flesh, to accounting for the various suit designs and their components like hoses and attachments. These elements, coupled with the game's evolving character creator and its ability to significantly alter body size, created an overwhelming technical challenge. The resulting system became excessively complex, ultimately leading to its removal.
While some fans expressed disappointment at the absence of gore and dismemberment—features present in Fallout 4—Mejillones noted that these mechanics are more thematically appropriate for Fallout's satirical tone. He highlighted their contribution to the game's overall humor, stating, "It's part of the fun."
Launched in September 2023, Starfield has already captivated over 15 million players. IGN's 7/10 review acknowledged the game's challenges but praised its expansive role-playing quests and satisfying combat.
Recent discussions have also highlighted other post-launch observations, including the game's initial loading times, particularly in Neon. Bethesda has since implemented improvements, including a 60fps performance mode, and released the Shattered Space expansion in September.