"The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN"

Author : Gabriella May 20,2025

Welcome to our latest IGN First – a month-long exclusive coverage in April, all dedicated to *The Outer Worlds 2*. We're thrilled to bring you the very first look at its gameplay in real time, showcasing a thrilling quest where you infiltrate the N-Ray Facility. This sneak peek not only highlights several new features and mechanics but also demonstrates how the game reimagines level design. One of the most striking aspects is the deepened RPG experience, as developer Obsidian draws inspiration from its rich past and even nods to immersive sims like *Deus Ex* and *Dishonored*.

While first-person RPGs have always incorporated such elements, *The Outer Worlds 2* introduces more sophisticated systems than its predecessor. A true stealth system is now in play, complemented by better tools to make this playstyle viable, including effective melee weapons and skills for silent takedowns. For instance, the health bar above enemy heads features a purple-colored readout, indicating the damage a stealth attack will deal. This helps players assess the feasibility of a one-hit kill or the wisdom of engaging a target. Additionally, enemies will detect dead bodies and alert guards, but players can quickly clean up if they possess the skill to disintegrate bodies on the spot.

The Outer Worlds 2 Gameplay - Screenshots

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Later in the quest, players acquire the N-Ray Scanner, a device that allows them to see certain objects and NPCs/enemies through walls. This gadget is essential for navigating complex environmental puzzles and is a vital tool for both stealth and combat strategies. Within the N-Ray Facility, some enemies cloak themselves, becoming invisible to the naked eye but not to the N-Ray Scanner. Failing to use this tool diligently can lead to surprise attacks, illustrating how gadgets add a new dimension to gameplay.

*The Outer Worlds 2* features several interlocking systems that enhance the RPG elements and allow for diverse character builds. Stealth and immersive sim sensibilities are just part of the expanded gameplay. Obsidian has also focused on improving gunplay, taking inspiration from *Destiny* for what good gunplay should feel like. While the game isn't transforming into a full-blown shooter, it now offers a more refined first-person shooting experience.

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This emphasis on gunplay is evident when entering the N-Ray Facility guns blazing. Movement has been refined to complement shooting mechanics, enabling players to perform actions like sprint-sliding while aiming down sights, reminiscent of action heroes. The return of Tactical Time Dilation (TTD) further enhances the bullet-time fantasy, making it an integral part of combat. The addition of throwables, while not revolutionary, adds another strategic layer, allowing players to toss a grenade, activate TTD, and shoot it midair to devastating effect on unsuspecting enemies.

Although details about the story and the specific context of the N-Ray Facility quest are sparse, the gameplay video offers a glimpse into the tweaked conversation mechanics in the sequel. During a confrontation with an NPC named Exemplar Foxworth, who survived a cultist takeover, players can choose to help her based on their Medical stat or respond according to their Guns or Melee stats. This section also introduces a new companion, Aza, a former cultist with a frantic demeanor, who joins the player to rectify past wrongs.

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Many elements seen in *The Outer Worlds 2* echo features from the original game, but whereas the first title laid the groundwork, the sequel aims to fully realize Obsidian's vision. Through early access and discussions with the developers, it's clear that the game seeks to harness the studio's RPG heritage while exploring what a modern first-person RPG can achieve, drawing parallels to *Fallout*. Notably, the team frequently referenced *Fallout: New Vegas* as a guiding light, fueling high expectations.

This is just a glimpse into what *The Outer Worlds 2* offers and what we'll be covering throughout this month's IGN First. Stay tuned for in-depth breakdowns of character builds, the new flaws system, an array of unique weapons, and insights into the game's expansive scope through interviews with key figures such as original *Fallout* developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Keep checking back at IGN all April long for more!