Civilization 7 1.0.1 Patch Released, Feedback Addressed
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, with common criticisms focusing on the user interface, limited map variety, and missing features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase. He described the early performance as "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates to address advanced access feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, impacting only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 1.0.1 Patch 2 (February 10, 2025) Patch Notes:
Gameplay:
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in Exploration and Modern Ages.
- Addressed inconsistencies in Naval Combat: Naval Units now utilize correct Combat Strength values when attacking, receive reciprocal damage, and consistently move to the attacked tile after victory.
- Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growing if their chosen Focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable in all Ages, with increased costs for repeated use.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Improved Rail Network reliability for settlements connected over water via Ports, provided the Capital has a Port or rail connection to a settlement with one.
- Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases in towns during the crisis.
AI:
- Reduced AI offers of high-value Cities during Peace Deals.
- Decreased AI war declarations at the start of the Modern Age.
- Increased AI consideration of Ideology before war declarations or peace offers in the Modern Age.
- Adjusted AI war and peace desires based on opposing Ideologies.
Camera:
- Corrected a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Fixed an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Corrected text cutoff on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- Removed the erroneous appearance of purchasable City projects.
- Prioritized the display of the current religion in belief picker tabs.
- Removed lingering District health bars after full healing.
- Fixed missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary's Overview screen.
- Corrected the default background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance, consult our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.






