SE Requests 'Life is Strange' Feedback After Sales Disappoint
Square Enix Seeks Fan Input Following Life is Strange: Double Exposure's Underwhelming Reception
Square Enix is actively seeking feedback from Life is Strange fans following the less-than-stellar reception of the latest installment, Life is Strange: Double Exposure. A comprehensive survey has been distributed, directly questioning players on key aspects of the game, including its overall value proposition. The data gathered will likely play a significant role in shaping the future direction of the Life is Strange franchise.
Life is Strange: Double Exposure, released in October 2024, marked the return of fan-favorite protagonist Max Caulfield. Despite this, the game received a mixed response. Metacritic currently shows a 73 critic score and a 4.2 user score for the PS5 version, highlighting a disconnect between expectations and player experience. Many critics cite questionable narrative choices as a contributing factor to this lukewarm reception.
The situation worsened with Deck Nine Studios, the game's developer, announcing layoffs in December 2024. In an effort to understand the game's shortcomings, Square Enix recently launched a 15-minute survey aimed at gathering valuable player insights. The questionnaire delves into various aspects of the game, including narrative, gameplay, technical performance, and ultimately, whether players felt the purchase was worthwhile and if their experience impacted their anticipation for future installments.
Analyzing the Fallout of Life is Strange: Double Exposure
The lukewarm reception of Life is Strange: Double Exposure clearly fell short of Square Enix's expectations. The insights gleaned from the survey will be crucial in identifying the game's shortcomings. This contrasts sharply with the positive reception of Deck Nine's previous title, Life is Strange: True Colors, which was lauded for its compelling narrative and emotional resonance. Alex Chen, the protagonist of True Colors, also resonated more strongly with players than the characters in Double Exposure.
While Life is Strange: Double Exposure hinted at potential storylines for future games, the feedback collected by Square Enix will undoubtedly influence the development of upcoming titles. The balance between incorporating fan feedback and maintaining creative integrity will be a key challenge for the developers. The extent to which future games will directly address player concerns remains to be seen.






