Doom: Dark Ages Details Unveiled

Author : David Feb 25,2025

Doom: The Dark Ages – A Medieval Twist on Classic Gameplay

EDGE magazine recently unveiled exciting new details about Doom: The Dark Ages, revealing a significant shift in focus towards narrative and expansive level design. Game director Hugo Martin and studio head Marty Stratton highlighted key features in a recent interview.

Unlike previous installments where lore was primarily delivered through text logs, The Dark Ages will feature a more direct storytelling approach. The game's aesthetic will embrace a medieval setting, minimizing futuristic elements and reimagining iconic weapons to fit this new atmosphere.

Doom Dark AgesImage: youtube.com

While retaining the series' signature distinct levels, Doom: The Dark Ages will boast the largest levels yet, seamlessly blending dungeon crawling with open-world exploration. The game's structure is divided into "acts," progressing from confined dungeons to vast, explorable areas. A unique element is the ability to control both a dragon and a mech, offering diverse gameplay experiences.

A revolutionary addition to the Slayer's arsenal is a multi-functional shield that also serves as a chainsaw. This versatile weapon can be thrown at enemies, exhibiting unique interactions based on the target (flesh, armor, energy shields, etc.). The shield also facilitates a dash attack for swift battlefield traversal, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings to cater to various skill levels.

Parrying functions as a "reload" for melee attacks, while successful melee combat replenishes ammunition for ranged weapons—a mechanic reminiscent of DOOM Eternal's chainsaw. Players will have a choice of melee weapons: a fast gauntlet, a balanced shield, and a slower mace.