A Powerful Map Editor for 2D Game Development
TMEditor is a free, versatile tool designed for creating detailed map layouts with ease. It excels at defining abstract game elements like collision zones, enemy spawn points, and item placements. All project data is stored in the convenient, standard .tmx format.
How to Use TMEditor
Creating a map with TMEditor is a straightforward process. Simply follow these key steps:
1. Define your map dimensions and base tile size.
2. Import image(s) as tilesets.
3. Arrange tilesets across your map layout.
4. Place custom objects to represent abstract elements.
4. Export your map as a .tmx file.
5. Import the .tmx file into your game engine and interpret the data.
Key Features
- Orthogonal & Isometric Map Support
- Multiple Tilesets
- Multiple Object Layers
- Multi-Layer Editing: Utilize up to eight layers to add rich detail to your maps.
- Custom Properties: Assign custom data to the map, layers, and individual objects.
- Essential Tools: Stamp, Rectangle, and Copy/Paste functionality.
- Tile Flipping
- Undo & Redo (currently for tile and object placement)
- Object Types: Rectangle, Ellipse, Point, Polygon, Polyline, Text, and Image.
- Isometric Object Placement
- Background Image Support
- Export Formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, and Replica Island (level.bin).
Latest Release: Version 1.0.27
Last update: October 4, 2024
This release includes general bug fixes and stability improvements.
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