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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay, making them crucial for your strategy and survival.
With a variety of armor passives available, understanding which ones to prioritize is key to maximizing your effectiveness in missions. Before you dive into your hellpod, check out our comprehensive tier list to help you choose the best armor passives for any situation in Helldivers 2.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 currently offers 14 unique armor passives, each designed to shape your playstyle, strategy, and combat effectiveness. Whether you're looking for extra protection against damage or enhanced scouting capabilities for stealth missions, the right armor passive can be a game-changer.
In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses.
Here's a detailed rundown of all armor passives in Helldivers 2 and their effects, helping you tailor your loadouts and builds to meet the challenges of any mission:
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its overall value, utility, and effectiveness across various missions and enemy types.
Armor Passive | Why? |
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S Tier |
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Engineering Kit | Extra grenades offer versatile combat options, from closing bug holes to destroying fabricators and warp ships, making it a must-have for any mission. |
Med-Kit | Enhanced healing capabilities significantly boost survival rates, especially when combined with the Experimental Infusion booster, making it a top choice for longevity. |
Siege-Ready | With increased ammo and faster reloads, this passive is perfect for handling large enemy groups, particularly with high-ammo consumption weapons. |
A Tier |
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Democracy Protects | Provides a strong defensive boost, particularly useful in the early game to survive lethal damage from various sources. |
Extra Padding | Increases overall armor rating, offering broad damage resistance that's always beneficial. |
Fortified | Essential against Automatons, offering resistance to explosive damage and enhancing weapon precision, making it a top choice for specific enemy types. |
Servo-Assisted | Highly effective against Terminids, allowing for safer stratagem deployment and increased grenade throwing range, reducing the risk of injury. |
B Tier |
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Peak Physique | While melee damage and reduced drag are useful, they're less critical in a game where ranged combat is preferred, making it situational. |
Inflammable | Ideal for fire-based strategies, particularly on planets with fire hazards, offering significant value in specific scenarios. |
Scout | Useful for revealing enemy positions, though it would be more valuable if it also highlighted points of interest or side objectives. |
C Tier |
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Acclimated | Offers resistance to multiple damage types, but since you won't face all four types in a single mission, its utility is limited. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. |
Electrical Conduit | Useful against the Illuminate, but there are better options available, especially if friendly fire isn't a concern. |
Unflinching | The reduction in recoil flinching has a negligible impact on combat effectiveness, making it the least useful passive. |