R.E.P.O. Guide: Kill or Escape All Monsters

Author : Noah May 22,2025

R.E.P.O. Guide: Kill or Escape All Monsters

*R.E.P.O.* has quickly become a sensation among horror game enthusiasts and streamers in 2025, offering a thrilling experience with its diverse array of monsters, each requiring unique strategies to overcome. Below is a comprehensive guide to all the monsters you'll encounter in *R.E.P.O.*, along with the best ways to handle them.

All Monsters in R.E.P.O.

Animal

Threat Level: Low

The Animal is swift but poses minimal danger due to its low damage output. It's remarkably easy to eliminate as it doesn't retaliate.

Apex Predator (Duck)

Threat Level: Low

The Apex Predator remains harmless unless provoked. For those looking to earn some quick cash, lure it to the extraction zone and use the piston to crush it.

Bang

Threat Level: Medium

True to its name, the Bang is an explosive enemy that detonates upon spotting or being attacked by a player. To safely dispose of it, grab and hurl it into water, lava, or acid. Clever players can also use Bangs to damage other monsters.

Bowtie

Threat Level: Low

Bowties emit a scream that immobilizes players, preventing movement and pushing them backward. Although the scream itself is harmless, it can lead to secondary damage by knocking players into harmful objects. They are slow and defenseless during their scream, making them easy targets for a stealthy attack.

Chef

Threat Level: Medium

The Chef's attacks are predictable. It leaps towards you and slashes with its knives. Dodging its attack will cause it to stumble, providing a perfect opportunity for a counterstrike.

Clown

Threat Level: High

The Clown poses a significant threat with its laser beam attack that adjusts to the player's height, coupled with a charging melee attack. It becomes vulnerable after firing its laser, offering a brief window to either attack or escape.

Gnome

Threat Level: Low

Gnomes tend to target your loot rather than you directly. They are fragile and can be killed by simply picking them up and slamming them against a wall or the floor.

Headman

Threat Level: Low

The Headman, a floating head, is not particularly dangerous unless provoked by light. Otherwise, it remains passive.

Hidden

Threat Level: Medium

The Hidden appears as a cloud of black smoke and can stun you, causing you to drop your items. It's challenging to spot and defeat, so hiding when it's near is advisable to avoid being pulled towards other enemies.

Huntsman

Threat Level: Medium

The Huntsman, though blind, has acute hearing and will fire its shotgun upon detecting sound, which can be fatal at close range. It follows a predictable patrol route, making it easier to avoid than to confront.

Mentalist

Threat Level: Medium

The Mentalist, an alien-like entity, creates an anti-gravity field that can be lethal when it slams objects down. It can teleport, complicating evasion, but succumbs quickly to melee attacks. Other players can rescue you if you're caught in its field.

Reaper

Threat Level: Medium

The Reaper, while strong, is slow and deaf, making it easy to avoid. It's best dealt with using guns and ranged weapons due to its limited pursuit range.

Robe

Threat Level: High

Robe is a formidable enemy due to its speed and aggressive nature. Direct eye contact triggers a frenzy, increasing its speed and aggression. It has high HP, making combat inadvisable; instead, avoid looking at it and hide until it leaves.

Rugrat

Threat Level: Low

Rugrat may seem harmless but can throw valuable items at you if it spots you. It requires multiple people to lift and smash it against a wall to kill, making avoidance the better option.

Spewer

Threat Level: Medium

The Spewer, resembling a tadpole, chases players and vomits, which can cause secondary damage to nearby players or items. Grabbing and shaking it will make it retreat.

Shadow Child

Threat Level: Low

Despite its eerie appearance, the Shadow Child is easily dispatched due to its low HP, often with a single attack.

Trudge

Threat Level: High

Trudge is deadly but slow, pulling players towards it for a potentially instant-kill mace strike. It's best to hide and wait for it to leave, as killing it requires significant resources.

Upscream

Threat Level: Medium

Upscreams travel in groups and can throw players backward, causing damage and stun. They are susceptible to most attacks, but a tranq gun followed by slamming them against a surface is the most effective strategy.

For more tips and insights into *R.E.P.O.*, be sure to visit The Escapist.