Marvel Rivals: Rapid Shader Compilation for Seamless Launch

Author : Brooklyn Jan 26,2025

Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to this frustrating issue, significantly reducing load times.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating the shader compilation problem.

Game launches, especially for online titles, often involve a period of loading. However, the lengthy shader compilation in Marvel Rivals on PC is proving particularly problematic for many players. Shaders are crucial programs that manage lighting and color within 3D environments. Incorrect shader installation can lead to various issues.

A community-discovered workaround effectively resolves this:

  1. Access Nvidia Control Panel: Locate and open your Nvidia control panel.
  2. Adjust Shader Cache Size: Navigate to the global settings and find the Shader Cache Size option.
  3. Set a Lower Value: Set the Shader Cache Size to a value less than or equal to your VRAM. Options are typically limited to 5GB, 10GB, and 100GB; select the closest value to your VRAM.

This adjustment not only accelerates shader compilation (often reducing it to seconds) but also eliminates "Out of VRAM memory" errors.

While a permanent fix from NetEase is pending, this method provides an immediate solution to avoid lengthy load times. Consider trying this if you're experiencing this issue.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.