Helldivers 2 Patch Revamps Balance and Gameplay, Introduces Space Cowboy Warbond
Helldivers 2 has rolled out a significant new patch, 01.002.200, bringing key balance changes and bug fixes to Sony's thrilling third-person co-op shooter. This update tweaks the balance of several weapons and stratagems, enhancing the overall gameplay experience.
Developer Arrowhead has increased the number of AI calculations the game can handle, which particularly benefits scenarios with a high number of enemies. This results in quicker response times from enemies, especially in large groups, but comes with a slight performance trade-off, according to Arrowhead.
One of the notable gameplay changes is the increased reaction speed of Automatons in large groups, making them a tougher challenge. Helldivers 2 players should brace themselves for smarter and faster decision-making from these bots.
Additionally, the stratagem loadout menu now features an updated categorization, making it easier for players to navigate and select their preferred stratagems.
Helldivers 2 Borderline Justice Warbond Screenshots
6 Images
Sony Interactive Entertainment has also announced the next Warbond for Helldivers 2, dubbed Borderline Justice, which embraces a 'space cowboy' theme. This Warbond introduces new weapons such as the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon "revolver" secondary, and the TED-63 Dynamite. Completing the theme, the GS-17 Frontier Marshal medium Helldiver set and the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier, are also included. The Gunslinger armor passive enhances secondary weapon performance by increasing reload speed, draw/holster speed, and reducing recoil. The Borderline Justice Warbond is set to launch on March 20.
In the ongoing Galactic War, the focus is currently on the Illuminate alien faction, which is gradually pushing a black hole towards Super Earth. While the outcome remains uncertain, speculation suggests the possibility of taking the fight to the Illuminate's home world or defending Super Earth itself.
Helldivers 2 update 01.002.200 patch notes:
Balancing
Primary weapons
SMG-32 Reprimand
Spread decreased from 50 to 40
SG-8S Slugger
Spread decreased from 20 to 6
Damage increased from 250 to 280
AR-23C Liberator Concussive
Fire rate increased from 320 to 400
R-63 Diligence
Magazine capacity increased from 20 to 25
MP-98 Knight
Damage increased from 65 to 70
STA-11 SMG
Damage increased from 65 to 70
SMG-37 Defender
Damage increased from 75 to 80
SMG-72 Pummeler
Damage increased from 65 to 70
Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
AR-23 Liberator
Damage increased from 70 to 80
STA-52 Assault Rifle
Damage increased from 70 to 80
BR-14 Adjudicator
Damage increased from 90 to 95
AR-61 Tenderizer
Damage increased from 95 to 105
R-36 Eruptor
Projectile armor penetration increased from Medium (3) to Heavy (4)
Projectile lifetime increased from 0.7 to 1 sec
Stratagems
Eagle 110MM Rocket Pods
Uses increased from 2 to 3
EXO-45 Patriot Exosuit
Uses increased from 2 to 3
EXO-49 Emancipator Exosuit
Uses increased from 2 to 3
TX-41 Sterilizer
Ergonomics increased from 5 to 20
M-105 Stalwart
Damage increased from 70 to 80
MG-206 Heavy Machine Gun
Improved armor penetration across a wider range of angles before transitioning to glancing shots
Enemies:
A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups. We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance. According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage. Illuminate Warp Ships have been observed deploying their shields mid-flight.
Automaton Dropships: Main body health increased from 2500 to 3500
Illuminate Dropships: Utilizes the same shield as the ones that have landed
Barrager Tank Turret
Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5. Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3.
Gameplay
Settings:
Added new separate settings for inverting the gyro input instead of using the Invert Look settings
The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings
Fixes
Resolved Top Priority issues:
Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
General optimization improvements in the colonies environments
Crash Fixes, Hangs and Soft-locks:
Fixed a crash when playing against Terminids in poor network scenarios
Fixed a rare crash that happened during game shut down on PC
Fixed a crash that could occur when there was a high amount of particles on the screen at once
Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable
Weapons and Stratagems
Fixed the G-123 Thermite Grenade sometimes not arming
Fixed a rare crash when using the LAS-17 Double-Edge Sickle
Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading
Social & Multiplayer Fixes
Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
Fixed some interactions not working properly after canceling the Raise Weapon emote
Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
Fixed an issue that caused some new Steam players' latest profile names to not display correctly in-game
Miscellaneous Fixes
Fixed some memory leaks to improve performance
Fixed old text chat messages from re-appearing
Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)
Known Issues
Top Priority:
Black box mission terminal may be unusable if it spawns clipped into the ground
Stratagem balls bounce unpredictably off cliffs and some spots
Balancing and functionality adjustments for DSS
Pathfinding issues in Evacuate Colonists Illuminate missions
Dolby Atmos does not work on PS5
Medium Priority:
Players can get stuck on Pelican-1’s ramp during extraction
Currently equipped capes don't display properly and show a blank grey cape in Armory tab
Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit



