Cyberpunk 2: No Third-Person View, Unveils "Most Realistic" Crowd System
CD Projekt RED is intensifying efforts on the much-awaited sequel to *Cyberpunk 2077*, with job postings shedding light on exciting new features. One significant revelation is the commitment to a first-person perspective for the sequel, dashing hopes of a third-person view for some fans.
Image: steamcommunity.com
A job listing for a Senior Gameplay Animator emphasizes the need for expertise in crafting detailed first-person animations, especially those involving weapon interactions and gameplay mechanics. This focus on first-person experiences, with no mention of third-person perspectives, confirms CD Projekt RED's direction for the game.
Another position, an Encounter Designer, points to the development of what's described as the "most realistic crowd system ever seen in games." This innovative system will react dynamically to player actions, enhancing the immersion with NPCs that interact naturally with the environment. The role involves working closely with multiple teams to create complex scenarios with diverse solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling.
Additionally, job listings hint at the inclusion of multiplayer functionality in the sequel, although it's still in the early stages of development.
Dubbed *Project Orion*, *Cyberpunk 2* is set to be developed using Unreal Engine 5, ensuring state-of-the-art graphics and technology. In related news, a senior quest designer at CD Projekt RED previously disclosed their involvement in voicing intimate scenes in *Cyberpunk 2077*. Meanwhile, fans of *Kingdom Come: Deliverance 2* have spotted a character tribute to Johnny Silverhand, adding a nostalgic touch for fans of both franchises.





