"Schedule I Update 0.3.4: New Pawn Shop, 'Fancy Stuff' Added"

Author : Nathan May 07,2025

Independent developer Tyler has recently rolled out the highly anticipated 0.3.4 update for *Schedule I*, following a short testing phase. This update, detailed in the Steam patch notes, marks a significant content expansion for the game that has taken the gaming world by storm as a drug dealer simulator.

*Schedule I* burst onto the scene with a bang, launching into early access on Steam on March 24 and quickly becoming a top seller. The 0.3.4 update introduces a range of new features, including a fully functional pawn shop and boutique store, as well as various wall decorations, enhancing the immersive experience of the game.

In a candid post on Steam, Tyler expressed regret over the delay in the update's release, explaining, "I'm still ironing out the update/testing process." He reassured the community that future updates would be more streamlined, stating, "Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month)."

Looking ahead, Tyler outlined his priorities for the game, focusing on resolving lingering bugs. These include ensuring consistent employee performance, preventing save game corruption, and improving multiplayer connectivity. He also mentioned working with Valve to enhance the save file format for better integration with Steam Cloud saves. Additionally, Tyler is aiming to optimize the game's performance and achieve Steam Deck verification, using it as a benchmark for performance.

For players looking to dive deeper into *Schedule I*, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating profitable blends, accessing console commands, and engaging in multiplayer co-op to conquer Hyland Point with friends.

Play**Schedule I version 0.3.4 patch notes:** -----------------------------------------

Additions

  • Added Bleuballs Boutique interior and functionality.
  • Added Pawn Shop interior and functionality. Players can now sell almost anything (excluding product) to Mick at the pawn shop.
  • Added wooden sign.
  • Added metal sign.
  • Added wall-mounted shelf.
  • Added safe.
  • Added antique wall lamp.
  • Added modern wall lamp.
  • Added grandfather clock.
  • Added Ol' Man Jimmy's Whiskey. Currently decorative, but set to become functional in future updates.
  • Added Château La Peepee.
  • Added Brut du Gloop.
  • Added silver watch.
  • Added gold watch.
  • Added silver chain.
  • Added gold chain.
  • Added gold bar.
  • Added 6 different collectible paintings.
  • Added toilet (pre-owned).
  • Added golden toilet.

Tweaks/Improvements

  • Enhanced the counteroffer product selection interface.
  • Refined phrasing for customer recommendation dialogue.
  • Increased jar stack size to 20.
  • Implemented additional null checks and validity checks.
  • Added supplier names to meeting icons on the map app.
  • Removed the cooldown timer for requesting supplier meetings.
  • Adjusted time skips to influence the supplier meeting countdown.

Bug fixes

  • Fixed the delivery destination dropdown overflowing outside the phone screen.
  • Corrected issues with player lists not clearing when exiting to the menu.
  • Resolved a problem where non-host clients were not receiving 'on day pass' and 'on week pass' events.
  • Fixed a bug allowing item slot filters to be bypassed by swapping items.
PlaySchedule I soared to the top of Steam's sales charts upon its release, outpacing major titles like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. Its viral spread across social media, Twitch, and YouTube has fueled its popularity. In *Schedule I*, players start as small-time dealers and rise to become kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire through properties, businesses, and hiring employees.

The game is a product of TVGS, an Australian indie developer led by Tyler, who described the game's explosive launch as "amazing but pretty overwhelming." In a post on reddit, Tyler shared his astonishment at the game's reception, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."