The Legendary Beginning of Marvel Rivals: what the Update brought
Season Zero is over, and the first season of Marvel Rivals is here, bringing a wave of new content and balance changes. Let's dive into the significant updates.
Table of Contents
- What's New in the First Season?
- New Heroes
- New Maps and Mode
- Battle Pass
- Celestial Rank
- Balance Adjustments for Heroes:
- Vanguard
- Duelist
- Strategist
- Team-Up
What's New in the First Season?

This season's theme: an undead invasion led by Dracula! The Fantastic Four are here to save the day, with Mister Fantastic and Invisible Woman already available, and more to come.
New Heroes

- Mister Fantastic: A mid-range duelist with abilities for quick movement between enemies and allies, area damage, and temporary damage absorption.
- Invisible Woman: A strategist whose attacks heal allies. She can create shields, manipulate enemies, and, yes, turn invisible!
New Maps and Mode

Two new maps, "Empire of Eternal Night: Midtown," featuring locations like Grand Central Terminal in a ravaged New York City.
A new "Doom Match" mode for 8-12 players. The top 50% survive to win after a set number of knockouts.
Battle Pass

This season's Battle Pass is double the size of Season Zero's, and future seasons will last three months, offering even more content. 8 of the 10 skins are premium. While most skins are visually appealing, Peni Parker's Blue Tarantula skin is a simple color swap. The free track still offers Units and Lattice.
Celestial Rank

A new "Celestial" rank is added between "Grandmaster" and "Eternity," with three divisions. Its impact on climbing the ranks remains to be seen.
A rank reset occurs at the end of each season. Your starting rank will be seven levels below your final Season Zero rank (e.g., Platinum I in Season Zero starts at Silver II in Season One).
Balance Adjustments for Heroes

This season brings minor balance tweaks to several heroes.
Vanguard

- Captain America: Received buffs to cooldown times, mobility, and health.
- Doctor Strange: Minor adjustments to damage and shield recovery.
- Thor: Health increase and crowd-control immunity during his ultimate.
- Hulk: Slight nerf to his gamma shield health.
- Venom: Buffs to armor gain and ultimate ability damage.
Duelist

- Black Panther: Nerfed extra health from Spirit Rend.
- Black Widow: Buffs to ability radius, recovery time, and ultimate power-up time.
- Hawkeye: Slight nerfs to explosive arrow spread, passive ability range, and bonus damage.
- Hela: Health reduction.
- Magik: Increased Umbral Incursion damage.
- Moon Knight: Increased ultimate talons and blast radius.
- Namor: Throw accuracy adjustments.
- Psylocke: Bug fix to ultimate ability interaction with barriers.
- Punisher: Reduced spread for Deliverance and Adjudication.
- Scarlet Witch: Buffs and nerfs to damage and damage over time.
- Storm: Significant buffs to attack speed, damage, and ultimate health bonus.
- Squirrel Girl: Adjustments to squirrel targeting and tsunami health.
- Winter Soldier: Buffs to health gain from abilities, main attack damage, and base health.
- Wolverine: Increased health and reduced damage reduction.
Strategist

- Cloak & Dagger: Reduced Dagger Storm cooldown and increased ultimate dashes.
- Jeff the Land Shark: Adjusted ultimate range and increased Joyful Splash healing.
- Luna Snow: Slight nerf to dance mode interruption time.
- Mantis: Nerfed Nature's Favor acceleration.
- Rocket Raccoon: Increased healing speed in recovery mode.
Team-Up

Team-Up bonuses adjusted for several heroes: Hawkeye and Hela nerfed, Namor, Rocket Raccoon, Magneto, and Storm buffed.

These balance changes are mostly minor, with Hela remaining a top pick at higher ranks. The new heroes' impact on the meta remains to be seen.




