19 Best Weapons In Divinity Original Sin 2
Divinity: Original Sin 2's Top 19 Most Powerful Weapons
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including options accessible through diplomacy, challenging endgame encounters, and shrewd NPC purchases. Larian Studios' announcement of a new IP leaves fans speculating, but Divinity: Original Sin 2 continues to offer countless hours of gameplay, particularly for those seeking the ultimate weapons.
- Fang of the Winter Dragon: (Act 1)

- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane, the Chained Winter Dragon, southwest of Fort Joy. Choosing diplomacy forfeits this weapon.
- Morning's Light: (Act 1/2)

- Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
- Acquisition: Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades).
- Eternal Stormblade: (Act 3)

- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Found in the Murky Cave, Act 3, guarded by four challenging enemies.
- Lohar's Two-Handed Source Hammer: (Mid-Game)

- Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught skill, All In skill.
- Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
- Hanal Lechet: (Act 2)

- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In skill.
- Acquisition: Found in a locked chest near an overturned carriage on Reaper's Coast.
- The Illuminator: (Mid-Game)

- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" quest.
- Dumora Lam: (Late-Game)

- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, creates 1m poison puddle, +159% Damage, 1 Rune Slot, Siphon Poison skill.
- Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
- Deiseis Riveil: (Late-Game)

- Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust skill.
- Acquisition: Purchased from Trader Non outside the Cathedral.
- Executor Ninyan's Axe: (Late-Game)

- Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan only if killed; saving Meistr Siva forfeits this weapon.
- Chamore Doran: (Late-Game)

- Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Sleep Immunity.
- Acquisition: Purchased from Trader Ovis in Driftwood Square. Unique for its Sleep chance.
- Harrowblade: (Late-Game)

- Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
- Acquisition: Purchased from Quartermistress Anna in the Blackpits. Ideal for life steal builds.
- Loic's Discipline: (Late-Game)

- Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, summons 1m Cursed Fire.
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts. Excellent for spellcasters.
- Voor D'Aravel: (Late-Game)

- Stats: Guardian Angel skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
- Acquisition: Found in an ornate chest in the Lizard Consulate's Garden, Arx. Perfect for tank characters.
- The Reckoning: (Late-Game)

- Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer. High damage output, great for strength/critical builds and battlemages.
- Vord Emver: (Late-Game)

- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy skill.
- Acquisition: Held by a minion of Karon during the "Past Mistakes" quest. Powerful ranged weapon for cryo specialists.
- Lucian's Divine Staff: (Late-Game)

- Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual skill, Staff of Magus skill.
- Acquisition: Stolen from a chest in the Arx Cathedral. Combines healing and offensive capabilities.
- Domoh Dumora: (Late-Game)

- Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing skill.
- Acquisition: Found under a pet basket outside Arhu's Chambers in Arx. Exceptional dagger with high damage and status effects.
- Swornbreaker: (Late-Game)

- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage, Swornbreaker skill.
- Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Unbreakable, but unrepairable.
- Falone Scythe: (Late-Game)

- Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage, Living On The Edge skill, All In skill.
- Acquisition: Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, offering immense damage and unique abilities.
This guide provides a comprehensive overview, but remember that optimal weapon choices are highly contextual within Divinity: Original Sin 2.