How To Use Remedial Springs in Two Point Museum
In the world of management simulation games, *Two Point Museum* stands out by emphasizing not just the operational aspects of running a museum, but also the well-being of its staff. A key feature in managing your team's health is the use of Remedial Springs. Here's a comprehensive guide on how to effectively utilize Remedial Springs in *Two Point Museum*.
What Are the Remedial Springs in Two Point Museum?
Expeditions in *Two Point Museum* are crucial for discovering new relics and treasures to showcase in your museum. However, these ventures come with risks, and staff members can return injured. While minor injuries can be treated in the Staff Room, more severe cases require the healing powers of the Remedial Springs.
Located on the Bone Belt expedition map near the central region, Remedial Springs become accessible after visiting the Cold Mines in the main campaign. In Sandbox mode, you can access them right away.
How to Use Remedial Springs in Two Point Museum
When you send a staff member to Remedial Springs, the only event that occurs is the Healing Holiday. This event clears all status effects from the staff member, ensuring a swift recovery. To initiate this healing expedition, select Remedial Springs as your destination and choose the injured staff member. The expedition will cost $5,000 and take 14 days, but it will restore your staff member to full health, including curing ailments that the museum's recovery device cannot handle.
While the cost may seem high, especially for new players, the benefits are clear. Remedial Springs become an essential tool for managing your team's health, particularly when dealing with complex afflictions that can hinder your best staff members.
That's everything you need to know about using Remedial Springs in *Two Point Museum*. For more tips and guides, be sure to check out The Escapist.
*Two Point Museum is available now on PlayStation, Xbox, and PC.*





