Techland Adds Free Roguelite Mode to Dying Light 2
Techland is revolutionizing the experience of Dying Light 2 with the introduction of Tower Raid, a thrilling roguelite-inspired mode that promises unpredictable gameplay and intense survival scenarios. After extensive testing last year, this eagerly awaited feature has now been seamlessly integrated into the game, presenting players with a novel way to navigate the treacherous, infected-ridden world.
In Tower Raid, players step away from the familiar role of Aiden Caldwell and instead embody one of four unique warriors, each representing a different combat archetype: Tank, Brawler, Ranger, or Specialist. These classes come with their own set of abilities, encouraging varied playstyles and fostering strategic teamwork. For those seeking an ultimate test of skill, Tower Raid offers the option to shrink team sizes or brave the tower's perils solo.
The mode is structured with three difficulty levels—Quick, Normal, and Elite—each adjusting the intensity and duration of the gameplay session. With procedurally generated environments, every climb through the tower presents new challenges. Players must adapt to constantly changing floor layouts and unpredictable enemy encounters, making adaptability crucial for survival.
To maintain engagement, Techland has implemented a new progression system where every defeat in Tower Raid opens up new opportunities. Each failed attempt unlocks additional abilities and weapons, gradually enhancing the player's chances of success in subsequent runs. Within the tower, players can also meet Sola, a mysterious merchant, who offers exclusive rewards such as the Office Day Outfit, Kuai Dagger, and Silenced Pistol to those who prove their prowess.
While preparing for the launch of Dying Light: The Beast, Techland remains dedicated to enriching Dying Light 2 throughout 2025. Upcoming updates will feature enhanced co-op mechanics, refined matchmaking, expanded community map integration, new Tower Raid characters, additional melee and ranged weapons, the introduction of a new weapon class, improvements to the prologue, and significant graphical and technical optimizations.




