Using Tarot Cards Effectively in Phasmophobia
In the thrilling world of *Phasmophobia*, Cursed Possessions like Tarot Cards can be a double-edged sword, offering both significant risks and rewards during your ghost-hunting investigations. If you're curious about how to harness their power, here's a comprehensive guide on using Tarot Cards effectively.
How to Use Tarot Cards in Phasmophobia
Tarot Cards stand out as one of the more perilous Cursed Possessions in *Phasmophobia*, yet they can also deliver some of the most potent benefits if fortune smiles upon you. When you encounter Tarot Cards during your contract, it's wise to use them in a secure spot on the map, such as near a hiding place or the entrance. This precaution is crucial because drawing a dangerous card like Death could trigger a situation where a quick escape is necessary.
Each Tarot Card possesses a unique ability that activates instantly upon drawing. However, you might occasionally draw The Fool, which acts like a Joker and results in no effect. You can draw up to 10 cards from the deck without any sanity drain, and it's possible to draw duplicates, each with the same effect.
The deck contains 10 different cards, each with its own effect and draw chance:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Cursed Possessions, often referred to as "Cursed Objects," are unique items in *Phasmophobia* that appear randomly on any contract map, influenced by difficulty settings or if you're engaging in Challenge Mode. Unlike regular loadout equipment, which helps you locate the ghost and gather evidence with minimal risk, Cursed Objects serve as high-risk shortcuts to manipulate the ghost's behavior.
The safety of using these objects varies based on their abilities, and it's up to you and your team to weigh the risks and rewards. There's no penalty for avoiding them, nor is there a direct reward for using them. Each contract features only one Cursed Possession, unless modified in Custom settings, and each type consistently spawns in the same location. For instance, the Voodoo Doll is always found in the Garage at 6 Tanglewood Drive.
The game includes seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide wraps up how to use Tarot Cards in *Phasmophobia*. For the latest updates, guides, and information on achievements and trophies, be sure to check out The Escapist.




