The Evolution of the Dungeon Faction in Heroes of Might & Magic: Olden Era

Author : Finn Mar 18,2025

The Dungeon, or Warlock, faction has long been a fan favorite in the *Heroes of Might & Magic* series, seamlessly woven into the rich tapestry of *Heroes of Might & Magic: Olden Era*. Our exploration of Jadame introduced creatures intrinsically linked to the Dungeon faction, each possessing its own unique domain on the continent. This allowed us to create a faction deeply rooted in established lore, while simultaneously incorporating fresh, innovative elements.

The Evolution of the Dungeon Faction in Heroes of Might Magic Olden EraImage: steampowered.com

If we had to encapsulate the Dungeon faction's essence throughout the series in just two words, they would be "power" and "outcasts." Re-exploring the world of Enroth allows us to redefine these formidable warlocks. Inspired by the lore of Jadame, particularly *Might and Magic VIII: The Alvaric Pact*, we've reimagined the Dungeon faction.

Once perceived as monstrous, these warlocks now forge alliances with red-skinned dark elves, a race historically ostracized for their pragmatic nature. Together, they grow stronger through diplomacy, trade, and strategic alliances—a significant departure from previous iterations of the faction.

Throughout the *Heroes* series, skilled warlocks and commanding leaders have been staples of playable cities. Each installment offered a unique portrayal:

  • In *Heroes I* and *Heroes II*, servants of Lord Alamar and King Archibald pursued power, uniting like-minded creatures under their banners.
  • In *Heroes III*, Nighon's warlords believed strength justified dominance, ruling from subterranean tunnels and dreaming of conquering Antagarich.
  • In *Heroes IV*, chaotic sorcerers and thieves inhabited Axeoth's swamps, rallying rogues to claim territory in the burgeoning world.
  • In *Heroes V-VII*, Ashan's dark elves formed alliances with the Dragon-Goddess Malassa and the underworld, weaving a complex narrative of intrigue.