"Dead Sails: Mastering All Items, Weapons, and Boats"
If you're like me and frequently find yourself on the losing end in *Dead Sails*, don't worry—there's an array of weapons, boats, and other items designed to make your journey a bit smoother until you reach the next safe zone. That's why I've compiled a comprehensive list of **all items in Dead Sails**, detailing how to obtain and utilize them. Knowing exactly what you need and where to find it can save you precious time and help you navigate the game more effectively.
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Table of contents
- All Weapons & Ammo in Dead Sails
- Armor in Dead Sails
- Full List of Boats in Dead Sails
- All Rafts in Dead Sails
- Every Healing Item in Dead Sails
- Miscellaneous Items in Dead Sails
- New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Screenshot by The Escapist
Hand-to-hand combat isn't going to cut it in Dead Sails. To conquer the mobs and secure the most valuable loot, you need to be armed and ready. The game's developers have kept the number of weapons manageable, with each serving a unique purpose. Here’s a rundown of the weapons available in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range combat; it’s essential when mobs rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Sold in batches of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (in-game currency) | Comes with only 4 bullets per barrel, making precision crucial. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in town | Limited to just 4 bullets, making each shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range engagements, ideal for sniping. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game currency | Refills your rifle's ammo, offering more generous amounts than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures like barns and houses, sending mobs scattering. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or get it by default as a Miner | A powerful area-of-effect explosive, useful for both clearing obstacles and dealing massive damage. |
*Turret* | Varies in cost, available at every Shop Store | A static machine gun that can be mounted on your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
This section of the Dead Sails item list could be more extensive. While I appreciate the game's simplicity, additional armor varieties would be welcome. Currently, there are only two types of armor available:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Increases your resistance to damage from enemies, though it won't prevent death. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Reduces overall damage taken. When paired with the chestplate, they provide significant protection. |
Full List of Boats in Dead Sails
Screenshot by The Escapist
Boats in Dead Sails are not just for transportation; they double as mobile storage units. With a team, you can use them to shuttle loot to safe zones for a handsome profit. While speed and size remain consistent across all boats, their unique aesthetics set them apart:
**Name** | **Where to get it** | **Info** |
*Default* | Starting boat, no purchase necessary | A solid choice for beginners learning the game. |
*Military* | 150 Dabloons in the starting lobby | Camouflaged for those who prefer a tactical approach. |
*Junk* | 150 Dabloons in the starting lobby | Embrace the charm of this rustic vessel. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek choice for those who prefer a minimalist aesthetic. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of historical and mythical design. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | The whimsical choice that adds fun to your journey. |
*Viking Boat* | 150 Dabloons in the starting lobby | Channel your inner Viking with this battle-ready boat. |
*Empress* | 150 Dabloons in the starting lobby | A regal boat for those who want to rule the seas in style. |
*Sheep* | 150 Dabloons in the starting lobby | A quirky choice that stands out on the water. |
*Shark Boat* | 150 Dabloons in the starting lobby | A fierce-looking boat that doesn't play the 'Baby Shark' tune. |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to cruise in luxury and style. |
If you're looking for additional space for your crew or more room for loot, rafts are the solution.
All Rafts in Dead Sails
Screenshot by The Escapist
Rafts provide extra space for zombies, loot, or turrets. Collecting all rafts in Dead Sails isn't a daunting task, as there are only a few to acquire:
**Name** | **Where to get it** | **Info** |
*Default* | Free | The basic raft for storing loot, no additional features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits, ideal for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items directly, planning your safe zone purchases. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Screenshot by The Escapist
Whether you're playing as a Medic or not, familiarizing yourself with all healing items in Dead Sails is crucial for extending your gameplay during tough battles:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons at the Shop Store or $10 | Provides a minor health boost of about 20%. Best used in combination, though it can be a money sink. |
*Shark Oil* | $35 at the General Store | Heals you to full health and grants a temporary speed boost. |
*Medkit* | 20 Dabloons | Restores 100% of your health, offering the best value for money. |
Miscellaneous Items in Dead Sails
Screenshot by The Escapist
Items that don't fit into the categories of weapons, boats, or healing are still valuable. This section of the Dead Sails item list covers various useful miscellaneous items:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Used to protect your ship and provide additional fuel until you reach the next safe area. |
*Shovel* | Starter item for Miners | Can be used as a weapon, though not as effective as others. |
*Torch* | 3 Dabloons or $10 | Essential for visibility at night, helping you spot loot or incoming mobs. |
*Steel* | 10 Dabloons at the Shop Store | Offers basic protection for your ship, though the steel plate is a better investment. |
*Steel Plate* | 25 Dabloons at the Shop Store | Provides enhanced protection for your boat against mobs. |
*Cross* | 40 Dabloons at the Shop Store | Protects you from aggressive zombies at night, aiding in your search for loot. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark situations and can be used to hit mobs. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. While no one has found recipes or other acquisition methods yet, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap, enhancing strategic gameplay. |
*Wizard Orb Staff* | TBA | The first magical item in the game, likely limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Expected to be obtained through a recipe, with potential class restrictions or other requirements. |
Armed with this comprehensive guide, you're now equipped to face any mob that crosses your path. Remember, success in Dead Sails also hinges on a bit of luck and reliable teammates. To further enhance your gameplay, consider checking out my guide on how to defeat the new Kraken and assert your dominance over this challenging adversary.







